Raising the bar pdf half life


















Covers character creation and design, acting, motion capture, and face posing, as well as some information about the characters' real life counterparts.

It also includes story excerpts by Marc Laidlaw given to the team for design inspiration. Covers Half-Life 2' s setting evolution, and how it started from a globe-spanning vision to a tighter, circular path that gave birth to City 17 and its surroundings.

It again includes story excerpts by Marc Laidlaw. A more technical section, it covers polishing and adding detail, mapping, prop creation, NPC behavior, general gameplay, etc. Images included in this section are mostly screenshots from the retail Half-Life 2 , not included here. In April , the uncorrected proof of Raising the Bar was discovered by the wider community. Shown below are images exclusive to the uncorrected proof. Depicts the development of Half-Life from its very beginning, chronicling the origins of Valve, the initial versions of the game, and its eventual reworking.

Covers Gabe Newell's time at Microsoft, his reasons for leaving the company, and the process of gathering the team, finding a publisher, and selecting necessary development tools. Includes information about Prospero , one of the earliest game concepts created by Valve.

This section is empty or incomplete. Maybe you can help by expanding it. Covers Team Fortress Classic. Covers Counter-Strike. Covers Day of Defeat. Covers Gunman Chronicles. Films : Half-Life: Uplink. It also covers character creation and design. Covers character creation and design, acting, motion capture, and face posing, as well as some information about the characters' real life counterparts. It also includes story excerpts by Marc Laidlaw given to the team for design inspiration.

Covers Half-Life 2' s setting evolution, and how it started from a globe-spanning vision to a tighter, circular path that gave birth to City 17 and its surroundings.

It again includes story excerpts by Marc Laidlaw. A more technical section, it covers polishing and adding detail, mapping, prop creation, NPC behavior, general gameplay, etc. Half-Life Wiki Explore.

Developers Gearbox Software Valve Corporation. Artists Character models Composers Voice actors Writers. Half-Life: Alyx. Explore Wikis Community Central. Register Don't have an account? Half-Life 2: Raising the Bar. View source.



0コメント

  • 1000 / 1000